I had enormous fun with Ninja Gaiden on Xbox, especially the first version which was repeatedly refined until, as Ninja Gaiden Black, it came near to gaming perfection. Never mind the plot: the action was intense, challenging and deep.
Ninja Gaiden 2 was more gory but less satisfying, though it was another big game with gorgeous environments – I particularly liked the watery city which was reminiscent of Venice – and more important, tough fighting that rewarded skill rather than button-bashing.
Ninja Gaiden 3 on the other hand was a disappointment, removing most of what was enjoyable about the game. The combat system was simplified and it became just another button bash.
Now the game is among those promised for the Nintendo Wii U. Is it possible that the new version, called Razor’s Edge, fixes the problems?
The description does seem to recognise what went wrong:
NINJA GAIDEN 3 has been reworked to bring to Wii U the truly intense, high-speed challenge and action NINJA GAIDEN fans demand. With more weapon and Ninpo types, a new character progression system, a redesigned battle system and the return of dismemberment, NINJA GAIDEN 3: Razor’s Edge improves upon the original NINJA GAIDEN 3 in every way and offers Wii U exclusive features and functionalities.
Improving on the original Ninja Gaiden 3, you might remark, will not be difficult. Even so, fans now have some reason to hope for another decent edition of Ninja Gaiden.