Category Archives: mobile

Microsoft Band: do you want to track your health? and with a Microsoft device?

Data on human health has immense value. At an individual level, use of that data has the potential to enhance well-being and productivity, to extend life, and in some cases to avert disaster – such as prompting early investigation into a heart condition. In aggregate, more data on human health enables deeper medical research, especially when combined with other data about lifestyle, profession, location, diet and so on. Medicine is big business, so this is a business opportunity as well as (one hopes) a benefit to humanity.

There is also a dark side to this data. The more data an insurance company has on our health, the more likely they are to exclude the conditions we are most likely to suffer (defeating the purpose of insurance) or to ratchet up premiums for worse risks. Do we trust the industry, whether that is the IT industry or the insurance industry, to safeguard our personal data from being used against us?

The value of this data goes some way to explaining the IT industry’s obsession with fitness gadgets, an obsession that seems to go beyond the demand. I tried a Fitbit for several months, a wristband version. It is a great device, and I found the data interesting, but not enough to motivate me to keep the thing charged up and on my wrist, after the novelty wore off.

The reality is that most of us strike a balance between keeping vaguely fit while not allowing health concerns to dominate our lives. Coffee may be bad for you, but it is also a lovely drink; there is no point in extending life if you cannot also enjoy it.

How much health data, then, is too much?

These questions are likely to come to the fore as increasing numbers of health-monitoring devices come our way, especially multi-purpose devices that do health monitoring as one of several useful functions.

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Enter Microsoft Band, which the company successfully kept under wraps until a couple of days ago. It’s $199, works with Windows Phone, Android and iOS, and packs in a lot of features, though its 48 hours battery life is too short for my liking (I am hard to please; my plain old watch has a 10-year battery life).

Band hooks into the Microsoft Health platform. There are apps for all three supported phones, and data goes into a cloud service which delivers “intelligent insights” for you. “The more you share with Microsoft Health, the more accurate and helpful your insights will become,” says the blurb. There seems to be a link with Health Vault, a service which provides for sharing of health information with health professionals; of course the company says privacy and security are highly protected.

If I buy one (only available in the US currently) it will be more for its non-health features. Microsoft Band (by linking to your mobile over low-energy Bluetooth) will do calendar alerts, email previews, plain old watch mode (so it is actually a smartwatch), facebook posts, Twitter messages, weather, and (on Windows Phone only), Cortana, Microsoft’s digital assistant.

There is a built-in microphone and you can speak to Cortana on the go. I’ve been trying Cortana since it was was announced at Microsoft’s Build conference earlier this year, and she/it is pretty good. Cortana is not just voice activated search; it is also an example of voice UI, so you can make appointments, take notes, or ask for directions. Its voice recognition and question parsing is impressive, in my experience, though of course not perfect.

As ever I have a developer’s eye on this and I think it is interesting. Voice recognition, touch screen, and semi-permanent link with a smartphone is a powerful combination, if Microsoft opens this up to developers; and I will find it surprising if it does not.

In fact, there are already third-party apps, if you count the Starbucks partnership. You can pair a Starbucks card with Microsoft Band, and pay for coffee with it. The method is rather low-tech: the Band will display a barcode which the Starbucks scanner can read, but still, it beats searching for your card or even pulling out your mobile.

And there is of course the health tracking aspect. There are a ton of sensors here:

  • GPS
  • UV monitor (detect when sunscreen is required)
  • Optical heart rate sensor
  • Gyrometer
  • 3-axis accelerometer
  • “Galvanic skin response”: probably measures electrical conductivity of the skin to assess moisture level
  • Skin temperature
  • Microphone and touch screen

Haptic vibration is used for alerts.

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Can Microsoft make a success of the Band and steal a march from Apple, whose Watch (which also does fitness tracking) is coming early next year? Apple’s device will be more beautiful, more expensive, and has more functions; but it will not work so well with Android or Windows Phone.

The big downer with Microsoft Band is that it is US only for the moment. Health Vault is already in the UK so we may see a UK release; the possibilities for global rollout are uncertain.

Foobar2000 goes mobile: funding secured for iOS, Android and Windows Phone versions

Popular free music player foobar2000 is coming to mobile platforms, following a successful community fundraising campaign.

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Curiously this is not a Kickstarter campaign even though it looks similar.

The project is the outcome of collaboration between Steve Elkins (known as “Spoon”) who is the creator of dBpoweramp, an excellent audio converter and CD ripper for Windows, and foobar2000’s originator Peter Pawlowski.

The mobile version of foobar2000 will run on iOS 6 or later, on iPhone, iPod and iPad; Android v4 or later on phones and tablets; and Windows Phone 8 and Windows 8.1 tablets, ARM and Intel.

There will be both free and “fully featured premium” versions.

Additional projects for cloud synchronization and backup, and for social interaction built into foobar2000, have not yet received enough funding to proceed, and look unlikely to do so.

Foobar2000 is loved for its speed and efficiency, easy extensibility with plug-ins, and advanced functionality. Its user interface is functional rather than beautiful, though it is also easily customised. I use foobar2000 with a large collection, mostly Flac files ripped from CD, and foobar2000 manages the database transparently and with instant results.

Exactly what features mobile foobar2000 will have is not clear. The best source of public information I can find is this thread which includes input from Spoon. There may or may not be ads in the free versions; the cost of the premium versions is unannounced.

Review: Kingston Predator 1TB USB stick, huge capacity but at a price

You can never have too much storage. Cloud storage has solved some problems – for example, it is probably what you now use to show images to a friend or customer – but there are still plenty of cases when you want your stuff with you. Videos, large engineering drawings, backups, virtual hard drives, high resolution audio files; the list goes on.

The advent of tablets and ultrabooks with SSDs in place of hard drives also means that on-board storage has actually reduced, compared to that laptop you used to carry with you.

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Enter Kingston, with the HyperX Predator 1TB USB 3.0 flash drive (there is also a 512GB version). Open the tin box and there it is, complete with key ring and USB cable.

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It’s small compared to a hard drive, but large for a USB stick, measuring 72mm x 26.94mm x 21mm. However, the chunky size and zinc alloy case do give you the sense that Kingston means business.

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The pen does not come with the drive; I have included it in the picture above to give you an idea of the size; it is not really that large. Note too that the zinc alloy sleeve pulls out to protect the the USB connection; it slides open and shut a little too easily for my liking. Still, it is a smart design.

What about the performance? Kingston specifies 240 MB/s read and 160 MB/s write. On my Core i5 PC with USB 3.0 I get that or slightly better copying a file:

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There are some caveats though. Initially I tried using the supplied USB cable, but the drive did not work properly. If I tried to copy a 1.5GB file the drive dismounted itself and the copy failed. I plugged the drive directly into the USB 3.0 port and it then worked perfectly.

I then tried the drive on a laptop that which has a USB 3.0 port. It worked fine with or without the cable. I am not sure what to conclude from this other than USB can be finicky.

The design of the device means that you may not be able to push the USB connection fully home, or that the device may protrude below the base of your laptop or tablet. In these cases you do need the cable.

At this price I would like to see integrated encryption, though users can use Windows Bitlocker or similar to protect their data if it is sensitive.

Despite these niggles, the device is gorgeous and amazing, in terms of the capacity you can now put in your pocket.

Is it good value? It depends what you pay of course. Right now, this thing costs £679.98 on Amazon.co.uk, supposedly a 42% saving on an RRP of £1,169.99. But you could save some money by getting one of those portable USB 3.0 cases and sticking a 1TB SSD inside; currently a Samsung 1TB SSD costs £285.75 on Amazon as well as boasting better performance: 540 MB/s read and 520 MB/s write, though even USB 3.0 will slow it down a bit.

What you would end up with though is a portable drive that is bulkier and for which a cable is unavoidable. You cannot hang it on a keyring. It is less convenient.

So there it is: if you want a handy USB stick with 1TB capacity now you can have it, but at a price.

Specification

  • USB 3.0 backward compatible with USB 2.0
  • File format: exFAT
  • Speed1 USB 3.0: 240MB/s read and 160MB/s write. USB 2.0: 30MB/s read and 30MB/s write
  • Dimensions without key ring: 72mm x 26.94mm x 21mm

 

The Microsoft Screen Sharing for Lumia Phones HD10: silly name, nice product

How many committees does it take to come up with a name like Microsoft Screen Sharing for Lumia Phones HD10? Who knows, but the product is a nice one. It lets you project from your phone to any TV with an HDMI input, using the Miracast standard.

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Data is transferred to the device via Wi-Fi. You make the connection by tapping your phone on the separate coaster-like plate, which triggers the connection using NFC (Near Field Communication). The coaster talks to the device using Bluetooth.

The neat thing about this arrangement is that the main HD10 device will be close to your TV; it might even plug in at the back, out of sight. The coaster on the other hand can be on a table near your sitting position. You can come into the room, tap the coaster, and then view your photos and videos on the big screen in 1080p HD video quality.

At least, that is the idea as I understand it. Usability is key with this type of gadget, otherwise they do not get used, and this might just have it right.

The coaster thing can also be stacked on the main device as you can see from my blurry picture:

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Concerning the name, all your worst fears about Microsoft taking over Nokia have been confirmed. Concerning the device though, all is well. I suppose that is the right way round, but it is really so hard?

Price is $79 / 79€ with availability promised for later this month.

Microsoft’s glowing Lumia wireless charge pad can show alerts, but we get too many

Today Microsoft/Nokia made a number of announcements alongside the IFA show in Berlin, including a new wireless charging pad for its Lumia phones. Here is the new Lumia 830 while wireless charging.

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The new pad glows, with the cool feature being that the phone can send alerts to the pad which cause it to flash. This means that if your phone is charging on a table at home, you can see when there is an alert and pick up the phone to check it out.

What can send an alert? I was told that anything which can appear in the slide-down notification area in Windows Phone 8.1 can also send an alert to the pad, though the user can customise which ones are enabled.

The concept is good, but the difficulty is that we receive so many alerts (most of little real importance) that the pad will be constantly flashing, unless you manage to filter it down things that actually matter; maybe missed calls, voice messages and texts?

Review: Kingston HyperX Cloud headset, excellent sound and comfort

Beautifully packaged and presented (strong inner box with outer sleeve) this gaming headset has a real premium feel to it, further enhanced by a high-quality drawstring bag which includes an outer pocket to store the heap of supplied cables and adaptors.

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What is a “gaming headset”? Essentially, simply including a microphone is enough for some, though you might expect a gaming headset to be tilted towards a more exciting presentation with deep bass and sharp treble. Personally I favour a neutral presentation since getting an exciting sound is the job of those producing and mastering the audio for the game, not the headset, though an extended frequency response is needed. Fortunately the HyperX Cloud gets this mostly right, which is why it is decent for music as well as games.

“You are now on the way to the ultimate gaming experience,” proclaims the letter on the inner box (though that is all the documentation I could find, save what is printed on the outside of the box itself – you can download a manual from the HyperX site if you want).

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But is the claim justified?

Despite the futuristic brand name, this is a traditional over-ear closed-back headset with analogue-only connections. This means you have a jack plug for the headphones and a second jack plug for the microphone. There is also an adapter that combines them to form the four-way jack used by smartphones, tablets, and PlayStation 4. A further cable lets you add an in-line control box with passive volume control, call/answer button and microphone mute. The closed back design means good noise isolation and less disturbance for others in the same room.

Analogue connections are essential for smartphone use, but on a PC it means you are reliant on the quality of the audio out and mic in on the soundcard. The microphone input is often a weak point. You can avoid this by using a USB headset, so don’t get this unless you are confident of the quality of your soundcard. Further, with an analogue headset there are no whizzy virtual effects, no great loss in my opinion.

Here is what you get in the box:

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  • Adapter for smartphones and tablets
  • 1m extension cable with inline control box
  • 2m extension cable
  • Aeroplane adapter (for old-style aeroplane seats)
  • Detachable microphone
  • Generous drawstring bag
  • A pair of spare earpads, with a fabric finish in place of the smooth finish on the pre-fitted earpads. Both are comfortable.

The main cable is braided, as is the control box extension, but the other cables are not braided, which is odd.

If you use all the cables you end up with a 4m cable. If you want to use the control box, you end up with a 2m cable. Too long is better than too short, but you might find it getting in the way.

It is a tiny detail, but I would have liked colour coding on the floating jack sockets, to match the colour coding on the plugs. The sockets are marked if you look closely but it is easy to connect them wrong.

Another slight nit is that the socket for the detachable microphone has a small cover that I will probably lose. I would prefer this to be a hinged flap.

The control box is OK but not up to the standard of the rest of the kit.

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The microphone mute button is stiff and awkward, and the volume control feels cheap. Both worked fine though.

The good news is that sound quality is exceptional. There is a real three-dimensionality to the sound, which together with extended frequency response (15Hz to 25,000 Hz is claimed) makes for a great experience.

Compared to the very best (and generally more expensive) headphones the HyperX is slightly coarse, and the tone is slightly weighted towards the bass, but I find the headset fine for music (especially pop/rock; they are less suitable for classical) as well as gaming, and for the money this is one of the best I have heard.

The headset is comfortable enough that I can happily wear them for a long session, whether gaming or music.

The microphone is also reasonable quality, with a high enough output for my PC soundcard to get decent volume though with some hiss. It is good enough for uses like Skype, dictation software and so on as well as gaming.

Overall I recommend this headset, if you are looking for an analogue rather than a USB connection. It is well made, well presented, and ticks the two most important boxes: comfort and sound quality.

More details on the HyperX site here.

A tale of two Lumias: snaps on a Lumia 630 versus a Lumia 1020

I spent a morning in Oxford taking some snaps and thought it would be fun to compare what a budget Windows Smartphone – the new Nokia Lumia 630 – can do versus the king of photography smartphones, the Nokia Lumia 1020.

Note this is not intended as a fair comparison; the 1020 costs around four times as much as the 630. It does show what you are giving up if you use a budget smartphone for all your snaps. In each case, you can click the image to see the full resolution.

Here is the Bodleian Library on the 630:

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and on the 1020, using the 5MP version (the 1020 also stores a high res version of each image):

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Next, Pembroke College on the 630:

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and on the 1020:

 

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Some flowers at the corner of Pembroke’s Chapel Quad, on the 630:

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and on the 1020:

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The difference is more telling if you zoom in. Here is a detail taken from a picture of Broad Street on the 630:

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and on the 1020:

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What about the high-res versions of the Lumia 1020 snaps? Here is a picture of Oxford’s “Bridge of Sighs”:

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Let’s zoom in to look at the sculpture on the bridge. This is from the 5MP version, which I’ve enlarged slightly:

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Here is the same section taken from the high-res 34MP image:

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I consider the improvement well worthwhile; it does pay to hang on to those high-res images for the pictures you most value.

I snapped this on the 630 too; here is the same zoomed-in and enlarged section:

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Ouch!

Conclusion? The camera on the Lumia 630 is not too bad – for a cheap smartphone. The Lumia 1020 is something special and I am grateful to Nokia for delivering a smartphone with a camera good enough that I can leave a standalone camera out of my bag – noting that I am not a photographer, just a traveller who takes pictures. I have not used a tripod on any of the above; from my perspective, coping with camera shake is one of the characteristics I need in whatever camera I use.

Review: Nokia Lumia 630 – a lot of smartphone for the money

Microsoft/Nokia has released the Lumia 630 Windows Phone in the UK. It is notable for two reasons:

  • The first phone on sale with Windows Phone 8.1 installed
  • A budget contender with a full range of features at around £100. For example, o2.co.uk offer it for £99.99 with a “Pay & Go” tariff from £10.00 monthly. Amazon.co.uk is currently offering it sim-free for £128.29.

The quick summary:

  • 4.5″ 854×480 LCD screen
  • 5MP rear camera
  • 512MB RAM
  • 8GB storage
  • MicroSD slot supporting up to 128GB
  • Qualcomm Snapdragon 400 quad-core 1.2 GHz processor
  • Bluetooth 4.0, wi-fi, WCDMA,GSM,A-GPS etc
  • 1830 mAh removable battery

What is missing? Among the compromises here, there is no front-facing camera, the only sensor is an accelerometer, the screen resolution is poor compared to a high-end smartphone, and there is no dedicated camera button.

The older Lumia 625 has some features missing on the 630, including a camera button, LED Flash, ambient light sensor and proximity sensor, Nokia’s “super sensitive touch” screen, and LTE. The 625 is a similar price, so if those features matter to you it might be a better buy, though you have to put up with the older and slower S4 processor.

The Lumia 630 does support Nokia’s SensorCore feature, which lets apps like Health & Fitness (pre-installed) track movement through an API without consuming much power.

The lack of a camera button or Flash is disappointing, considering Nokia’s reputation as a brand good for photography.

Out of the box

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The Lumia 630 is a basic package. No headset is included, presumably on the grounds that you likely have one already, though buying one separately is inexpensive. There is a mains charger; you probably have one of these already too, but it might not be optimal for this particular device, which may be why Nokia chose to prioritise this over the headset.

In order to fit the SIM, you pop the phone out of its shell; it feels if anything a bit too easy, though the phone shows no sign of falling apart accidentally so far.

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The software of course is Windows Phone 8.1, with several nice improvements including a notification screen accessed by swiping down from the top. This works even from the lock screen, and gives immediate access to the camera, which may explain why the button is missing. I still miss the button though.

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Cortana, the virtual personal assistant currently in beta, is not yet present in the UK. You can enable Cortana with a bit of effort by changing your language and region, but it is not recommended other than for temporary experimentation.

I hit one problem in setup. The automatic date and time setting does not work, at least not with my carrier (Three). This in turn broke some other features including SkyDrive and Exchange/Office 365 email, until I set it manually. The manual setting is not brilliant though, since when I turned the set off and on again, it came up with a setting from several days ago. This looks like a software bug so I hope it will be fixed soon.

Here is the home screen pretty much out of the box, though I have connected it to Exchange:

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This is NOT how I prefer to set up my home screen on a Windows phone. Normally I reduce all the tiles to the smallest size other than the phone icon, which I have large so I can hit it as easily as possible. This fits more icons on the screen and gets rid of the annoying People live tile animations. This is, of course, a matter of personal preference.

The apps prominent above the fold include PhotoBeamer, which lets you show pictures on a friend’s Windows Phone (a cool app), LINE which is a messaging app, and the excellent HERE maps and Nokia Camera.

Scroll down and you get Facebook, Skype, HERE Drive, Nokia Mix Radio, OneDrive, calendar and several more.

A word about apps

I do not intend this to be another reviews of a Windows Phone which say, “great phone but the apps are lacking.” It is true to the extent that Windows Phone lacks the great support with iOS and Android get in terms of apps. Windows Phone owners have to put up with seeing “available for iOS and Android” for apps which they might  otherwise like to install, and with apps that are less well maintained or up to date than those for the two more popular platforms.

Clearly, the way to fix this is for lots more people to buy Windows Phones. Therefore, not to buy a Windows Phone because of the app shortage merely perpetuates the problem.

But how bad is it? The answer will be different depending which apps matter to you; but there are a couple of reasons why it is not, in my opinion, all that bad.

One is that Microsoft has its own platform, putting it in a stronger position than say, Blackberry or even Apple (if iOS were not already popular). The Microsoft platform includes maps and driving (Nokia), search (Bing), messaging (Skype), email and cloud documents (Office 365) and online storage (OneDrive).

Second, the Windows app store is not as moribund as the Windows 8 app store. There are decent apps in most categories and support from third parties like Spotify, WhatsApp, Instagram or the BBC is improving.

If you love Google, this is unlikely to be the phone for you, since it seems almost to go out of its way not to support Windows Phone.

On the other hand, there are Windows Phone apps which I miss on other platforms, including Nokia Camera, HERE Drive, and the built-in email and calendar apps.

It is a factor, but not a showstopper.

Lumia 630 in use

My experience of using the 630 is mainly positive. Performance is great; the phone is fast and responsive. Battery life is good too:

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Note that the Battery Saver is off by default, but I prefer having it come on automatically as needed.

Battery life is nothing special if you use the phone intensively, such as to watch a video or play a game, but when it on standby it is better than previous Windows phones I have tried.

The camera is better than I had expected, given the annoyances mentioned above. For casual snaps it is up to the mark you would expect from a budget smartphone.

This is not PureView though; do not expect the same quality as on Nokia’s high-end phones. See here for some comparative snaps.

Audio on the Lumia 630 sounds fine when played with a high quality headset. I played the same track on the 630, the Lumia 1020, and from a PC via a dedicated headphone amplifer. Possibly the 630 sounds slightly thin compared to the more expensive setups, but the earbuds or headphones you use will likely make the most difference.

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Health and Fitness tracking, using the Bing app, is fun and saves having to manage a separate device like a Fitbit.

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I have yet to catch out the 630 on performance. Youtube videos and BBC iPlayer played smoothly.

The display is on the dull side but no enough to spoil the experience. However I did notice grey marks (presumably shadows of the glue that holds the screen on) at the top of the screen, visible on light backgrounds, which is a slight annoyance.

Conclusion

The Lumia 630 is a budget smartphone with a lot to offer. There are just a few annoyances: features missing that were present on the 625, slightly dull screen, and some signs of cost-cutting. These are small blemishes though when you consider what you do get for a modest outlay.

&nbr;

Soundgarden’s Superunknown in DTS virtual 11.1 surround-sound: better than stereo for your mobile listening?

A&M/Universal has released Soundgarden’s classic 1994 Superunknown album in the DTS Headphone:X format, which offers 11.1 virtual surround sound through normal stereo headphones.

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Is such a thing possible? I am sceptical of the claims for 11.1 (11 discrete channels plus sub-woofer) though the DTS Headphone X demo app is most impressive, and you hear the surround effect clearly. When I first heard this demonstrated at Mobile World Congress in Barcelona, it was so convincing that I took off my headphones to make sure that the sound was not really coming from speakers positioned around the studio.

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This demo is included in a new app developed for the 20th anniversary of Superunknown. The app is free. and also includes a free sample track in virtual 11.1, Spoonman.

If you want the full 16 track album in this format, it seems that you have to buy the Super Deluxe box: 4CD plus Blu-Ray at an extravagant price. This includes a voucher which lets you download the full album in the app. Note that the Blu-Ray also includes a 96/24 5.1 surround mix, so you can think of the app as a mobile version of the surround mix, though they are different: the credits say:

Surround sound mixes by Adam Kasper at Studio X, Seattle and Bob DeMaa at DTS, Calabasas, California.

The app offers four settings for listening: In Ear, On Ear, Over Ear, and unprocessed stereo. DTS knows what it is doing: with On Ear headphones, the On Ear setting sounded best and the In Ear setting muffled; with earbuds, the In Ear setting sounded best and the On Ear setting harsh.

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But how is the sound? The odd thing about the Headphone X system is that the spectacular demo raises expectations that actual music does not deliver; the surround illusion is less striking.

That said, there is a huge difference in sound between plain stereo and virtual surround. Unfortunately switching to virtual surround significantly raises the volume, making comparison more difficult, but the surround processing does open out the sound and make it more immersive. It is easier to pick out individual instruments. Bass is more accentuated.

It is not all in one direction though; the stereo sounds cleaner and less processed.

Still, I would personally choose to hear the DTS version. It is effective technology even though I cannot honestly say that it sounds like 11.1 surround sound. Producer Kasper is quoted though saying: “The experience Soundgarden’s fans will hear over headphones is identical to how I heard the mix in the studio when producing the surround sound version.” This could be a matter of which headphones you use, or he might be exaggerating.

I am less impressed with the app itself. Tracks are slow to load and I got occasional stuttering on an older iPad. The settings menu pops up repeatedly, rather than remembering your last setting. If you switch from the tracklist to the Player menu and back you get a momentary pause in the sound. The design is basic and it looks as if the app was put together quickly.

It is also obvious that having a separate app for every album is hopeless as a long-term strategy. Space is also an issue. The app with the album downloaded is 344MB and there is no provision for storing the music files anywhere other than in the iPad’s on-board storage. It is unfortunate that once downloaded, the surround mix is only available on that device; you cannot download for both iOS and Android with one voucher.

Overall I still like it, and would like to see more surround mixes released in this format. It may not be quite as good as the real thing, but it is vastly more convenient.

You can get the new app here, on Apple iOS or Android, and try it for yourself.

On Microsoft Surface: premium hardware, declining vision

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Microsoft’s Panos Panay shows off Surface Pro 3

Microsoft’s Surface Pro 3 was launched yesterday, but the roots of Microsoft’s Surface project – the company’s first own-brand PC – go back a long way. There are three big issues which it attempts to tackle:

1. The PC OEM hardware ecosystem was (and to a large extent still is) stuck in a vicious loop of a price-sensitive market driving down prices and forcing vendors to skimp on design and materials, and to pre-install unwanted third-party applications that damage user experience. Most high-end users bought Macs instead. With Surface Microsoft breaks out of the loop with premium design and zero unwanted add-ons.

2. The tablet market. Windows 8 is designed for touch, at least in its “Metro” personality. But desktop apps need a keyboard and mouse. How do you combine the two without creating a twisty monster? Surface with its fold-back, tear-off keyboard cover is an elegant solution.

3. Fixing Windows. Users of today’s PCs live on a precipice. One false click and the adware and malware invades. Live in the “Metro” environment, or use an iPad, and that is unlikely to happen. Use Windows RT (Windows on ARM) and it is even less likely, since most malware cannot install.

Surface could not have happened without Windows 8. The efforts to make it work as a tablet would make no sense.

Now we have Surface 3. How is Microsoft doing?

I have followed Surface closely since its launch in September 2012. The models I know best are the original Surface RT, the second Surface RT called Surface 2, and the original Surface Pro, which is my machine of choice when travelling. A few observations.

There is plenty that I like (otherwise I would not use it so much). It really is slim and compact, and I would hate to go back to carrying a laptop everywhere. It is well-made and fairly robust, though the hinge on the keyboard covers is a weak point where the fabric can come unglued. The kickstand is handy, and one of my favourite configurations is Surface on its kickstand plus Bluetooth keyboard and mouse, with which I can be almost as productive as with a desktop (I do miss dual displays). I can also use the Surface successfully on my lap. In cramped aircraft seats it is not great but better than a laptop.

There are also annoyances. Only one USB port is a severe limitation and seems unnecessary, since there is room along the edge. For example, you plug in an external drive, now you cannot attach your camera. Not being able to upgrade the internal SSD is annoying, though I suppose inherent to the sealed design. Performance was poor on the original Surface RT, though Surface 2 is fine.

More annoying are the bugs. Sometimes the keyboard cover stops working; detaching and re-attaching usually but not always fixes it. Sometimes the wifi plays up and you have to disable and re-enable the wifi adapter in device manager. Another problem is power management, especially on Surface Pro (I gather that Pro 2 is better). You press power and it does not resume; or worse, you put it into your bag after pressing power off (which sends it to sleep), only to find later that it is heating your bag and wasting precious battery.

The key point here is this: Microsoft intended to make an appliance-like PC that, because of the synergy between first-party hardware and software, would be easy to maintain. It did not succeed, and even Surface RT is more troublesome to maintain than an iPad or Android tablet.

Microsoft also ran into user acceptance problems with Windows RT. Personally I like RT, I think I understand what Microsoft is (or was) trying to achieve, and with Surface specifically, I love the long battery life and easier (though this imperfect) maintenance that it offers. However, the apps are lacking, and Microsoft has so far failed to establish Windows as a tablet operating system like iOS and Android. People buy Windows to run Windows apps, they make little use of the Metro side, and for the most part Surface customers are those who would otherwise have bought laptops.

Incidentally, I have seen Surface RT used with success as a fool-proof portable machine for running Office and feel it deserved to do better, but the reality is that Microsoft has not persuaded the general public of its merits.

Another issue with Surface is the price. Given most Surface customers want the keyboard cover, which is integral to the concept, the cost is more than most laptops. But was Microsoft going for the premium market, or trying to compete with mass-market tablets? In reality, Surface is too expensive for the mass-market which is why its best success has been amongst high-end Windows users.

Surface Pro 3 and the launch that wasn’t

That brings me to Surface Pro 3. The intriguing aspect of yesterday’s launch is that it was rumoured to be for a new mini-sized Surface probably running Windows RT. Why else was the invite (which someone posted on Twitter) for a “small gathering”?

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Admittedly, it is a stretch to suppose that the Surface Mini was cancelled between the date the invitations were sent out (around four weeks ago I believe) and the date of the event. On the other hand, this is a time of change at Microsoft. The Nokia acquisition completed on  25th April, putting former Nokia CEO Stephen Elop in charge of devices. Microsoft CEO Satya Nadella has only been in place since February 4. While cancelling a major hardware launch at such short notice would be surprising, it is not quite impossible, and a report from Bloomberg to that effect seems plausible.

It is also well-known that Microsoft does not intend to continue with three mobile operating systems: Windows x86, Windows on ARM, and Windows Phone. Windows Phone and Windows RT will “merge”, though merge may just mean that one will be scrapped, and that it will not be Windows Phone.

The promised arrival of a touch-friendly Microsoft Office for Windows Phone and Windows 8 further will rob Windows RT of a key distinctive feature.

This does not mean that Microsoft will not complete in the growing market for small tablets. It means, rather, that a future small tablet from Microsoft will run the Windows Phone OS – which is what some of us thought Microsoft should have done in the first place. This is a company that sometimes takes the hardest (and most expensive) possible route to its destination – see also Xbox One.

Surface Pro 3 specs: a MacBook Air compete

Surface Pro 3 is a large-size Surface Pro. It has a 12 inch 2160×1440 screen, a pen, and a redesigned keyboard cover that has an additional magnetic strip which sticks to the tablet when used laptop-style, for greater stability.

The kickstand can now be used at any angle, supposedly without slipping.

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The weight is 800g making it lighter than a MacBook Air.

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though note that the MacBook Air has a keyboard built in.

Battery life is quoted as “up to 9 hours”. There is still only one USB port. Full specs are here.

The Surface Pro 3 looks like a nice device. In the UK it starts at £639 for an Intel i3 device with a tiny 64GB SSD (I am running out of space with 128GB). And don’t forget the cover which will be at least £110 on top (prices include VAT).

A sensible Core i5 with 256GB SSD and a Type 2 cover will be around £1200. Not a bad buy; though personally I am not sure about the larger size.

Note that Microsoft has now abandoned the 16:9 wide-screen format which characterised the original release of Windows 8, designed to work well with two apps side by side. Surface Pro 3 has a conventional 3:2 screen ration.

Declining vision

Microsoft’s Surface project had a bold vision to reinvent Windows hardware and to usher in a new, more secure era of Windows computing, where tablet apps worked in harmony with the classic desktop.

It was bold but it failed. A combination of flawed implementation, patchy distribution, high prices, and above all, lack of success in the Windows Store ecosystem, meant that Surface remained at ground level.

What we have now is, by all accounts, an attractive high-end Windows hybrid. Not a bad thing in itself, but far short of what was originally hoped.

Microsoft is moving on, building on its investment in Active Directory, Azure cloud, and Microsoft Office, to base its business on an any-device strategy. The market has forced its hand, but it is embracing this new world and (to my mind) looks like making a success of it. It does not depend on the success of Surface, so whether or not the company ends up with a flourishing PC business is now almost incidental.